6.9.08
Sample Code for Delegate in C#.net
Delegate
To encapsulate a reference to a method inside a delegate object. The delegate object can then be passed to code which can call the referenced method, without having to know at compile time which method will be invoked.
A delegate can be defined as a type safe function pointer. It encapsulates the memory address of a function in your code. Whenever you create or use an event in code, you are using a delegate. When the event is thrown, the framework examines the delegate behind the event and then calls the function that the delegate points to. As we will see later, delegates can be combined to form groups of functions that can be called together.
Example:1
using System;
namespace BasicDelegate
{
// Declaration
public delegate void SimpleDelegate();
class TestDelegate
{
public static void MyFunc()
{
Console.WriteLine("I was called by delegate ...");
}
public static void Main()
{
// Instantiation
SimpleDelegate simpleDelegate = new SimpleDelegate(MyFunc);
// Invocation
simpleDelegate();
}
}
}
Example:2
public class Comp
{
public class string str = null;
public string s = null;
}
//Declare Delegate
public delegate void DelegatedName(Comp ClsObj);
//Function which uses delegate
public static void FunctionName(DelegatedName DelObj)
{
//Class Comp was in the Delegate invocation
Comp ClsObj= obj.func();
}
/****************************/
Multicasting
Being able to point to member functions is nice, but there are more tricks you can do with delegates. In C#, delegates are multicast, which means that they can point to more than one function at a time (that is, they're based off the System.MulticastDelegate type). A multicast delegate maintains a list of functions that will all be called when the delegate is invoked. We can add back in the logging function from the first example, and call both delegates. Here's what the code looks like:
Example:3
using System;
using System.IO;
namespace SimpleMulticastDelegate
{
// Delegate Specification
public class MyClass
{
// Declare a delegate that takes a single string and has no return type.
public delegate void LogHandler(string message);
// The use of the delegate is just like calling a function directly though we need to add a check to see if the delegate is (that is, not pointing to a function) before calling the function.
public void Process(LogHandler logHandler)
{
if (logHandler != null)
{
logHandler("Process() begin");
}
if (logHandler != null)
{
logHandler ("Process() end");
}
}
}
// The FileLogger class merely encapsulates the file I/O
public class FileLogger
{
FileStream fileStream;
StreamWriter streamWriter;
// Constructor
public FileLogger(string filename)
{
fileStream = new FileStream(filename, FileMode.Create);
streamWriter = new StreamWriter(fileStream);
}
// Member Function which is used in the Delegate
public void Logger(string s)
{
streamWriter.WriteLine(s);
}
public void Close()
{
streamWriter.Close();
fileStream.Close();
}
}
// Test Application which calls both Delegates
public class TestApplication
{
// Static Function which is used in the Delegate
static void Logger(string s)
{
Console.WriteLine(s);
}
static void Main(string[] args)
{
FileLogger fl = new FileLogger("process.log");
MyClass myClass = new MyClass();
// Crate an instance of the delegates, pointing to the Logger() function defined in the TestApplication class then to member function on the fl instance of a FileLogger.
MyClass.LogHandler myLogger = null;
myLogger += new MyClass.LogHandler(Logger);
myLogger += new MyClass.LogHandler(fl.Logger);
myClass.Process(myLogger);
fl.Close();
}
}
}
Compile an test:
# csc SimpleDelegate4.cs
# SimpleDelegate4.exe
Process() begin
Process() end
# cat process.log
Process() begin
Process() end
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